Indie games allow creators to think beyond the box. Using mainstream trends for what they look like more original and bold. Although creating these games can be liberating from a creative standpoint, getting financial momentum for pitches can be difficult. Pitch Ya Game was launched in response to this reality, so developers can gain the visibility and the power they need to help them obtain the financial support that they need. The team behind Pitch Ya Game created the hashtag and award show to gain an audience’s voice. As part of that program, they can win competitively in an online competition where they can earn cash prizes for their pitches. The Pitch Ya Game was started by Liam Twose in May of 2020. The team has expanded to include Thom Clancy, who hosts the contests award broadcasts on Twitch, and the director-general of the Indie Game Lover. Twose said the idea came out of a way to allow independent games developers to use tools such as the ability to spotlight their games and to acquire the right idea. It now becomes a full-fledged contest with prizes and awards ceremonies. the competition’s closing. The team is currently sifting through the crowd of submissions they received to find out the winners of the competition slated for the next awards show. Developers submit their games to the competition on Twitter. The rules stipulate that developers are permitted to give an elevator pitch just to one of the games they’re working on in an original tweet accompanied by the hashtag #pitchyagame. Under those tweets, contestants can add supplemental information about their game’s pitch. Pitch Ya Games started out as a monthly event, but Clancy said that this frequency made judging entries difficult and unnecessary. It’s now happening twice a year as well as in June and November in prizes. This model makes the event a lot more manageable from a live production perspective of Twitch. Indie Game Lover says he feels like a kid when she opens the candy store. It’s never cease to be exciting because a time, she can not only learn new games and a few more of the developers she’s never seen before, but also get new pitches from developers who have participated in the past. The games are always endlessly challenging but I have never seen it before. Then as exciting as the past participants is watching the next game. I like seeing those rise into the ranks with new pitches and being amazed at every round of points that are not a few things to find in each match, said the boss. She said that many people don’t quite grasp how difficult it sometimes can be for an indie developer to land a publisher, or how long the process can take. Putting together pitches and securing funds is a tedious, tedious process. Unlike other games, there are different advantages from the sandbox, she said. There are many cool and unique concepts to discover, potentially leading to next unique breakout hit or next rock solid addition to common genres. This is where the publishers come to try and find those special gems and help them reach more public and resourceable than they’ve ever had. As the user can access a complete list of these months pitches, some of them are already missing on Twitter, hence a Google Sheet which explains more than 1000 pitches in their first entry period, & a couple of games behind them – as well as the developers who want to take access to the extensive list of the top ten of these months pitches. The team is doing the work right now and hope they will announce the winners in later this year during their awards show livestream and on their website. [Pitch Ya Game] is about opening doors. The resemblance was incredible, Twose said. While the fun part for the team is ahead of them, heres 10 games that caught my eye in the hashtag that gamers might also want to keep an eye on. The Roll Stars, developed by Paper Castle Games, is a turn-based RPG with a gloomy element. If the damage wrought by its throwback Sunday morning, the 90s anime aesthetic did not really leave you in, its mechanic where you can create powerful attacks using your shonen vocabulary to decide their awesome special attack names will be chosen. Little Kitty, Big City, developed by Double Dagger Studio, is an exploration game about black cat-cats trying to return to work. In the games trailer, Katamari Damacy was introduced to me, but instead of being prince and you’re trying to respect your fathers, you play as a cat with hats and are said to leave more than a little chaos in your wake. The premise alone has gotten its place in my wishlist. Ailuri is created by Vivink Studios and follows a red panda – a redish animal with an endangered creature, battling to survive a corruption of stone-golem-looking creatures to give it the best balance in the world. Someone must’ve told Vivink studios that I’ve got an affinity for red pandas. Morbid Metal, designed only by Felix Schade, is a sci-fi, action roguelite game. With it’s trailer, I enjoyed Star Wars and Destiny, the maneuverability of Warframe, and the bravado of the samurai thriller. Using the developer’s knowledge of how to shapeshift and create combinations is enough for my gamer to go brr. The concept of Letters is by fiveam Games GmbH, a word puzzle game where you change your choices to get to the point where the story progresses. During the playing as a girl named Sara, you have the adolence to a jiffy, and solving riddles that will shape how kind of person Sara will grow up to be. There’s already a demo, which can be downloaded on Steam. Cultic, developed by Jasozz Games, is a pixel art first-person shooter that will be dedicated to a classic first-person shooter. Fresh from death and armed with only your weapon and dynamite, you destroy a chunk of old fashioned beasts by blasting with a mighty cult, as you enter freedom. SCHiM, developed by Ewoud van der Werf, is an interactive adventure that focuses on 3D platforms that allow you to run around the world with the use of the shadow cast throughout a bustling city. You play like a schim that can never be separated from the human they attach to. Unfortunately, at the start of this game, the schim is getting better at reuniting itself – but never after, it’s too late to see that his human beings are actually alive. Good luck, not any schim! The new project Mothmen 1966 is a pixel-art design novel inspired by the mid-20th century pulp fiction and 1980s home computer graphics. You are a college student who takes his girlfriend off under a meteor shower. After the meteor shower, strange occurrences of humanoid creatures called mothmen start to grow in the city. This game sounds awfully dark and spooky for everyone who dislikes mothman’s tale. Bits & Bops, developed by Tempo Lab Games, is a series of animated 2D rhythm-based games. While the fun and lively work of a bits& Bops mini game, Hammer Time, encourages me to take advantage of that kind of machine whose kind of craft it is about making in the game is a lot more breezier than the kind I have recently used to assemble my bookshelf. I Want To Be Single, developed by m., is a visual novel dating simulation game that doesn’t mean you don’t want to date the cast of eligible bachelorettes. In this game, you play as Aya, a socially awkward girl that was born in her last year of high school and who only wants to get married. Unfortunately, her new haircut suddenly gets people in her class, so she gets attention. I have just a game, finally.


title: “At 10 Games In A Dope Looking World Fighting For An Opportunity To Finish The Game” ShowToc: true date: “2022-11-20” author: “Janet Novak”


Indie games allow creators to think beyond the box. Using mainstream trends for what they look like more original and bold. Although creating these games can be liberating from a creative standpoint, getting financial momentum for pitches can be difficult. Pitch Ya Game was launched in response to this reality, so developers can gain the visibility and the power they need to help them obtain the financial support that they need. The team behind Pitch Ya Game created the hashtag and award show to gain an audience’s voice. As part of that program, they can win competitively in an online competition where they can earn cash prizes for their pitches. The Pitch Ya Game was started by Liam Twose in May of 2020. The team has expanded to include Thom Clancy, who hosts the contests award broadcasts on Twitch, and the director-general of the Indie Game Lover. Twose said the idea came out of a way to allow independent games developers to use tools such as the ability to spotlight their games and to acquire the right idea. It now becomes a full-fledged contest with prizes and awards ceremonies. the competition’s closing. The team is currently sifting through the crowd of submissions they received to find out the winners of the competition slated for the next awards show. Developers submit their games to the competition on Twitter. The rules stipulate that developers are permitted to give an elevator pitch just to one of the games they’re working on in an original tweet accompanied by the hashtag #pitchyagame. Under those tweets, contestants can add supplemental information about their game’s pitch. Pitch Ya Games started out as a monthly event, but Clancy said that this frequency made judging entries difficult and unnecessary. It’s now happening twice a year as well as in June and November in prizes. This model makes the event a lot more manageable from a live production perspective of Twitch. Indie Game Lover says he feels like a kid when she opens the candy store. It’s never cease to be exciting because a time, she can not only learn new games and a few more of the developers she’s never seen before, but also get new pitches from developers who have participated in the past. The games are always endlessly challenging but I have never seen it before. Then as exciting as the past participants is watching the next game. I like seeing those rise into the ranks with new pitches and being amazed at every round of points that are not a few things to find in each match, said the boss. She said that many people don’t quite grasp how difficult it sometimes can be for an indie developer to land a publisher, or how long the process can take. Putting together pitches and securing funds is a tedious, tedious process. Unlike other games, there are different advantages from the sandbox, she said. There are many cool and unique concepts to discover, potentially leading to next unique breakout hit or next rock solid addition to common genres. This is where the publishers come to try and find those special gems and help them reach more public and resourceable than they’ve ever had. As the user can access a complete list of these months pitches, some of them are already missing on Twitter, hence a Google Sheet which explains more than 1000 pitches in their first entry period, & a couple of games behind them – as well as the developers who want to take access to the extensive list of the top ten of these months pitches. The team is doing the work right now and hope they will announce the winners in later this year during their awards show livestream and on their website. [Pitch Ya Game] is about opening doors. The resemblance was incredible, Twose said. While the fun part for the team is ahead of them, heres 10 games that caught my eye in the hashtag that gamers might also want to keep an eye on. The Roll Stars, developed by Paper Castle Games, is a turn-based RPG with a gloomy element. If the damage wrought by its throwback Sunday morning, the 90s anime aesthetic did not really leave you in, its mechanic where you can create powerful attacks using your shonen vocabulary to decide their awesome special attack names will be chosen. Little Kitty, Big City, developed by Double Dagger Studio, is an exploration game about black cat-cats trying to return to work. In the games trailer, Katamari Damacy was introduced to me, but instead of being prince and you’re trying to respect your fathers, you play as a cat with hats and are said to leave more than a little chaos in your wake. The premise alone has gotten its place in my wishlist. Ailuri is created by Vivink Studios and follows a red panda – a redish animal with an endangered creature, battling to survive a corruption of stone-golem-looking creatures to give it the best balance in the world. Someone must’ve told Vivink studios that I’ve got an affinity for red pandas. Morbid Metal, designed only by Felix Schade, is a sci-fi, action roguelite game. With it’s trailer, I enjoyed Star Wars and Destiny, the maneuverability of Warframe, and the bravado of the samurai thriller. Using the developer’s knowledge of how to shapeshift and create combinations is enough for my gamer to go brr. The concept of Letters is by fiveam Games GmbH, a word puzzle game where you change your choices to get to the point where the story progresses. During the playing as a girl named Sara, you have the adolence to a jiffy, and solving riddles that will shape how kind of person Sara will grow up to be. There’s already a demo, which can be downloaded on Steam. Cultic, developed by Jasozz Games, is a pixel art first-person shooter that will be dedicated to a classic first-person shooter. Fresh from death and armed with only your weapon and dynamite, you destroy a chunk of old fashioned beasts by blasting with a mighty cult, as you enter freedom. SCHiM, developed by Ewoud van der Werf, is an interactive adventure that focuses on 3D platforms that allow you to run around the world with the use of the shadow cast throughout a bustling city. You play like a schim that can never be separated from the human they attach to. Unfortunately, at the start of this game, the schim is getting better at reuniting itself – but never after, it’s too late to see that his human beings are actually alive. Good luck, not any schim! The new project Mothmen 1966 is a pixel-art design novel inspired by the mid-20th century pulp fiction and 1980s home computer graphics. You are a college student who takes his girlfriend off under a meteor shower. After the meteor shower, strange occurrences of humanoid creatures called mothmen start to grow in the city. This game sounds awfully dark and spooky for everyone who dislikes mothman’s tale. Bits & Bops, developed by Tempo Lab Games, is a series of animated 2D rhythm-based games. While the fun and lively work of a bits& Bops mini game, Hammer Time, encourages me to take advantage of that kind of machine whose kind of craft it is about making in the game is a lot more breezier than the kind I have recently used to assemble my bookshelf. I Want To Be Single, developed by m., is a visual novel dating simulation game that doesn’t mean you don’t want to date the cast of eligible bachelorettes. In this game, you play as Aya, a socially awkward girl that was born in her last year of high school and who only wants to get married. Unfortunately, her new haircut suddenly gets people in her class, so she gets attention. I have just a game, finally.