The update will be live on Thursday, Dec 16 at 10 p.m. PT/13,00. ET. I will be working tomorrow, as it is when I’ll be writing. The offline campaign with progression was a often asked-for option inBack 4 Blood. Although it had an individual campaign option, it also unlocked all the options and seemed to be more a test mode. The new offline campaign option will give players a chance to be progressing in their next progression. The new card type, Burncards, gets into the DecemberBack 4 BloodUpdate. They are acquired through the new Roving Merchant Supply Lines and can be played in each Saferoom to gain temporary benefits. You want immediate healing or a big change in currency. Burn Cards are available for you. There are three new cards to join the deck – two increasing Quickslot Inventory and one increasing Team Quickslot Inventory. Holiday decorations are also being added to Fort Hope, the Firing Range, and a Ridden Practice Area is being offered, too. Some changes in the character balance are coming, too. These are used to answer some common complaints such as speed-running, so as to the difficulty of the veteran and the nightmare. I’ve found a bit surprised that back when I’ve launchedback 4 Blood. It really seemed to be coming. The progress in how to tackle the more difficult problems has failed. Changes to health, a first aid cabinet usage, trauma healing, and friendly fire values should, hopefully, reduce the leap between levels. This patch is for you. It is for us to reduce the number of difficulties. From Recruit to Veteran to Nightmare are much less significant. The full update page is here, but it seems like he has hit all the common complaints and interests from the community. I enjoyed the run ofBack 4 Bloods campaign and with a real map of new content ahead of Turtle Rock, so it was nice to see them hitting some of these early. The expansion is going to come in as soon as the expansion comes.