(Image credit: Turtle Rock Studios) Back 4 Blood is an extra-ordinary zombie shooter, but its difficulty is a bit unbalanced. Occasionally, a person’s death is a real blow for a person. But a stalemate is inevitable in the first few days, and sometimes it’s so hard for a man, they are as hard as a man, no matter what it is. If you’re among those who agree it can be too tough going, you got stuck on The Crossing, or worse still, The Body Dumprest assured Turtle Rock that this game is complex without work. The studio’s already made several attempts to find rid of the massive Ridden Mutations (they’re big baddies in the game) the story of Turtle Rock is on Reddit that “another major cause of the unintended increased difficulty” was found. They don’t specify what it is, but it’s being addressed. The worse annoyance is tyrannical damage. That’s the damage that doesn’t affect your max health capacity and can’t only be fixed at hospitals. According to Turtle Rock, that’s been fixed. “After having seen some Reddit posts on this topic, and in a meeting with our Turtle Rock Studios Discord server, we began an internal investigation. We quickly identified this problem, verified the bug-fix and deploy a server-side patch.” It’s only for playa patch of online practice that will help you keep up with your time. Finally, Turtle Rock knows that “speedrunning” level is a temptation for most hard times. In this case, speedrunning is just running as fast as possible, so co-op partners be damned. “We understand the frustration that comes from snatching over a team where the teammate is running a speedwork deck and leaving the rest of the team behind,” writes the studio. We don’t want that to happen. We’re working towards addressing this in future patches.” For those around the world that watch the game Back 4 Blood, it is most likely that the studio will change those parameters much in the future. As well as balancing, there’s also new content to look forward to, as planned last week.