The hardware is set in the following:

Maximum resolution*: Up to 3840x2160P. Frame: For maximum 60 fps, you must have a minimum. HDR*: Supported. Raytracing (via patches): Supported.

Both PlayStation 4 and PlayStation 4 are supported by HDR, while FPS is limited to 30, and neither of these support RayTracing. The PlayStation 5 can limit the FPS to 60 percent, but HDR and RayTracing offer the maximum resolution of 3840x2160P. The PlayStation 4 version can be imported to the PlayStation 5 version, but the PlayStation 5 version can’t be imported to the PlayStation 4. Don’t transfer your saves back to PlayStation 4, as long as you don’t live with them. The Xbox One S does not support either HD or RayTracing and is capped at 30FPS, and the Xbox One X is able to support HDR without any restrictions, but also capped at 30FPS. The Xbox Series S can take up to 60FPS in performance mode, and supports HDR, but no RayTracing. The Xbox Series X supports RayTracing, HDR and 60FPS in performance mode. It can manage 3840x2160p and a resolution of 3840x2160p. Xbox supports cross-generation compatibility, but save data can be transferred between the two generations. What do you think of Elden Ring? What do you think about the specs and compatibility options as described? Do you think the framerate cap is going to impact gameplay? Tell us in the comments below, or on Twitter and Facebook. SOURCE