CoD Vanguard Update 1.09 – Notes | CoD Vanguard Update 1.009 – Notes:

MULTIPLAYER Stability

Using Daniels alternative skin won’t hit the road again.

Seasonal Challenges

Progression for Seasonal Challenges is now visible, active, and tracked.

Weapons

Bug Fixes The push-suction is now blocking front-facing damage, and gunnings won’t penetrate. The Firefight Blueprint is fixed to remove light and a lot of the optics from the front end of the barrel. The Kar98K Hunter incentive skin doesn’t reshape the iron sights in the osmantle instead of the attached scope. Bottom Break muzzles have no longer jump on reload. Loadouts were corrected using 7 Round Mags so the total ammo count is divisible by 7 so the total weight of that. One in three complaints of charm-like difficulty came up with a check in a QOL. Weapon animations have been polished and some glitches have been resolved. Balancing Challenges Panzerfaust Challenge has been changed from destroying ariel to longshot killings. Weapons “Car98k” is the type 99 of dog. Weapons are ready to use more high calibre magazines. In addition, they can use one-Shot-Kills to attack chest shots. Top Break The damage won’t be reduced, but it increased by the range reduction. Gorsenobic tank Rifle – Gorenko anti-tank: As long as the game is not under the hood, the object doesn’t give up the vision of players when playing with the bayonet. Attachments The radius of melees was lowered for Bayonet when the Reach Kit Perk is applied. Camos Double Barrel Corrected meaning in the Death Artist Challenge to say 16 Gauge Magi instead of 12 Gauge Magi Magi. Assault Rifle Alpha. As with Camos, they’re apt to progress and get better. M1 Garand Camos are doing good now. The cross-progression process will continue. All of the data from the Cold War data will be imported and brought in Vanguard. Helping kills in the War zone now makes for challenges in Vanguard.

Killstreaks

Mortar Barrage The Mortar Barrage Flare’s Increased damage caused by the Mortar Barrage Flare disproportionately. Mortar Barrage was custom made to make deployment less difficult.

Maps

Paradise The patching began with several ill-known exploits. Fixed an accident when jumping against ramped walls. Radar Fixed problem that caused some doors indestructible. Fixed out-of-plan spawns and exploits. Desert Siege Sparrowing to reduce the number of enemies fighting in your quest to find the best weapons. Fixed a rendering issue that caused a intense fog for some players. In many locations, blinking texture problems have been fixed. Bocage A sporadic problem was fixed for the penetration of certain walls. The wide explosion radius of MK2 Frag Grenade doesn’t affect players who need to be protected by walls. Red Star Fixed an incident that caused lighting effects and the player put on a spotlight around the map. Berlin Without light fixtures, distracting and graphically incorrect shadows cannot exist again. Numa Numa Removed invisible geo in Numa that blocked fire through the air. Gavutu There was an invisible wall still a long time ago after it was destroyed. Demanysk Demolition and Tactics become routine now. A complete solution, castle, Aasis, The House. Fixed danglings with off-the-stable exploits.

Modes

Control Control is now live! Champion Hill Players won’t come to the crown of Champion Hill Duos and will end the entire game. Players can now use Scoreboard and Spectate Mode.

UI/UX/UI.

Users will no longer get errors saying they have Crossplay permission when trying to add other consoles to the party. Flairs now appear with all Prestige levels up, and XP bars should reflect Prestige progress in the first place. These two identical icons have been fixed.

CAMPAIGN

Fixed a blocker in the Nightingale degree caused by a complication caused by an unresponsive character.

ZOMBIES Objectives

Purge In low light areas, visibility improved, making it more visually clear when I capturing Control Runes. The progress bar isn’t overlapping various notifications such as Challenge Completions, Rank Ups, Weapon Level Ups and more. Professor Krafft will acknowledge Purge objective completions now.

Covenants

Brimstone Brimstone isn’t a cause for zombies when a player is downed. Brimstone was brought up only to provide damage to zombies in players’ line. Dead Accurate The launchers work like a set of the Dead Accurate Covenant. Swift Vengeance Updated the description of the Swift Vengeance – to reflect that the use of this Covenant gives only increased weapon damage. Now a pair of scissors act like a pair of scissors.

Weapons

At the time, the machine that came from crates showed the wrong model when dropped. One question was answered where several weapons from the Mystery Box would appear when their magazine was detached from the weapon. The game put together with their preferred custom reticle. Answered an issue that incorrectly identified some Launcher damages as critical hits.

Gameplay

Portals will now give players the opportunity to visit each destination, before taking the possibility to return to the same place. Several exploits stopped players from taking damage from zombies.

Challenges

Melee Camo Challenges are counted kills, not eliminations, with the exception of Sturmkrieger Challenges.

UI

The zones were added to places where they weren’t on the map. Now a scoreboard is correct for the players. Having sorted an issue with an overlapping scoreboard UI.

Audio

He addressed a problem in which Operator and Announcer voice communication could compete.

Is it the subtitle?

When players select the language they want, you can fix subtitles with a lot of fixes. When players choose the German language, a number of tries are available. Multiplications in text descriptions when players select the Brazilian Portuguese language setting. If players choose Polish language, there are multiple fixes for subtitles.

Stability

Didn’t you explain to your client a thing that would sometimes kick players onto the main Zombies menu when they copied and replaced loadouts? Various stability fixes.

The Festive Fervor event is expected to start as well as the game related changes and bugs. You can read more about all the new things on this website. Source: The Sledgehammer Games.