NERFS

  1. Echos Saber The Echo Saber was very likely the highestpuchaseditem in the game. It has incredible stats like increased damage, increased attack speed and mana regeneration. It also increases productivity. As such it is useful not only for fighting but also for farming. The cap time was increased from 5 to 6 seconds. Although this may not seem significant change, it is very noticeable during a fight due to the reduction in damage output and 20%. The item is still available for purchase, but it was a little nerf to make it more reasonable and not overpowered! The star is a devil. The silver edge, as seen in Echo Saber, was as common as that item. A lot of damage and effects are the result of the harm. Silver Edge is present with eight more damage (60->52) and five more attacks (40-> 35). The item, like the Echo Saber, is still in good condition and can be used as a purchase.
  2. Thiny: Tiny: In the international community, Tiny was the preferred choice, but in the pubs. He could deal with his avalanche, toss echo sabre, and silver edge combo would nearly destroy anybody. Tiny had two of his most important items nerfed. He’ll be more than likely to have an attack on the ground when he has an impact on the ground level (200 percent ->, 40%). Moreover, his throws will do significantly less damage than his first level, letting him get to and secure the range creep in the early levels. Tiny is a viable option, but he is struggling to maintain both a good laning stage and a fast, powerful middle game. Now, the first pick of Tinys should be more deliberate.
  3. The holy spirit is the wind. In the TI, which popularised Void Spirit, a popular choice also stood out. Except for the original patch, it’s a hero who has been constantly nerfed since his release. What is the difference between you and me this time? They nerfed the Vodgeabees before playing. At the age of 25, they reduced the ability to do a different thing. Besides that, shard bonuses do less damage; spell amplification at level 20 has been reduced from 14 to 12 percent. When the nerfs and the hero are factored in, Void Spirit gets left with a strong laning stage that needs to snowball in the middle of the game. His late game is still fine because of his excellent mobility, but he has some difficulty finding solo kills on the backline support.
  4. A wolf is a wolf. The first of the eight games is Tinker. After reworking, everyone in the Dota community finds it difficult to play against him. He received two mana and one of the damage nerfs in the most recent patch. This time the cost for a search for Missles mana has been reduced early. As for most important, the Scepter bonuses have fallen from 300 to 200, while the hero is more vulnerable to capture. 6)Slark and the Monkey King will be on duty. Slark did not receive nerfs, and Monkey King was a little nerf. His speed was slightly reduced by 5, while his Primal Spring and Butterless Strike CD was slightly enhanced by 2s. This heroes were nerfed because of the nerfs to Echo Saber and Silver Edge. MK and Slark are obvious buyers of the items listed above. Nerfing these items, such as nerfing Tiny, indirectly nerfing Slark and Monkey King. 7)Magnus The hero of the Team Spirit was in a nerf. His shard is very sharp and he is less sensitive. So that items like the BKB or the Force personnel can now pass the blink into skewer combos.

BUFFS

1)Pudge Pudge is again thrown. His hook costs instead of 135. It means you have three hooks. You only have two hooks in the first level, which is a significant improvement. There are some big camping trips for children. 2) Agua Pugna has another minor hick. Pugnas Nether blast has 50 new casts. He returned to the field by 50. Lina and Ember Spirit were the Pugnas main lane counters. While no hero has been significantly nerfed, they will not see much action. Pugna, an forgotten hero, might take an action from it.