For those who don’t know how to exploit it, let’s go with it first. The addition of Supersecrets, which, as noted by Ice ManIsaac, provide you with a great amount of weapons XP. In the video you see below, IceManIsaac is just playing Plunder at 10 minutes, where he gets his weapon from one to 16 by taking its gun at level one. He points out that playing with a squad could be a good way to boost your weapons. This added quickness is because you could work a harder project as a team than by yourself. Consequently, it seems obvious why Raven software has decided to disable double XP, but some players don’t agree with this decision. This feeling is based on the theory that it already takes too long to build up weapons and that the exploited environment did not even exploit it. This exploit wiped out an old debate that multiplayer games had to use and were very hard to overcome. Thus, players who play less are not treated like players who play more. Some players believe that playing more may get you into a more powerful position. While some players believe casual gamers shouldn’t be less competitive for less. I’m wrong, Raven Software has made a decision, since they disabled double XP and moved on towards fixing the exploit. By the time it is possible to remove the exploit, progression will again favor the players who play consistently.


title: “Double Xp Is Disabled During Warzonen Plunder” ShowToc: true date: “2022-12-20” author: “Fred Austin”


For those who don’t know how to exploit it, let’s go with it first. The addition of Supersecrets, which, as noted by Ice ManIsaac, provide you with a great amount of weapons XP. In the video you see below, IceManIsaac is just playing Plunder at 10 minutes, where he gets his weapon from one to 16 by taking its gun at level one. He points out that playing with a squad could be a good way to boost your weapons. This added quickness is because you could work a harder project as a team than by yourself. Consequently, it seems obvious why Raven software has decided to disable double XP, but some players don’t agree with this decision. This feeling is based on the theory that it already takes too long to build up weapons and that the exploited environment did not even exploit it. This exploit wiped out an old debate that multiplayer games had to use and were very hard to overcome. Thus, players who play less are not treated like players who play more. Some players believe that playing more may get you into a more powerful position. While some players believe casual gamers shouldn’t be less competitive for less. I’m wrong, Raven Software has made a decision, since they disabled double XP and moved on towards fixing the exploit. By the time it is possible to remove the exploit, progression will again favor the players who play consistently.