Elden Ring is the first game to run for two years. It’ll keep use of the current-gen consoles like Xbox One and PlayStation 5 while it’ll have to run on Xbox One and PlayStation 4. The spec sheet shows exactly what compromises players can expect on the platforms. For PC players, the frame rate will be 60 fps. It will support HDR and ray-tracing, and have a resolution of 3840 x 2160p. When he is thinking about playing on an older system, the game won’t beat 30 ps on PS4 and Xbox One. HDR will be supported on PS4 and PS4 Pro, but Xbox One and One S players will not have the option. Xbox One X players get HDR though. Aged players on the PlayStation X and PS5 can find ray resems on their own via a patch and resolutions up to 3840 x 2160p. They can play the game at speeds up to 60 fps by performing a performance mode that adjusts the resolution so they would prioritize frames. In choosing resolution mode, the better you’ll win with 30 fps. Those who wish to play the game on Xbox S won’t get the full current-gen experience. The game won’t enable ray tracing on that system. It will support 60 fps in performance, but also resolutions up to 2560 x 1440p. Elden Ring is now going to launch on February 25, 2022, for PlayStation 4, Xbox One, Xbox One, PlayStation X/S, and PC. A closed network test begins on Friday, November 12.