We wanted to offer a system that was more powerful and flexible than the traditional RPG level and skills progression system, explains Jacopo Gallelli, co-founder and CEO of Dynamight Studios. In fact, in the press release, Fractured Online claims that it will have a fully player-based world. From the economy, driven entirely by player professions, to the warfare where members of one of the three races fight for a supremacy. In addition to the fact that he spoke about combat, Fractured Online is looking for a smooth and deep line of combat. It’s clear in the press release thatCombat plays an integral part in Fractured Online. Players find that a way to resolve disputes is appropriate. Combat is fast-paced as fighters learn to aim, dodge, and master more than 400 abilities and 40 unique status effects. Gallelli a bit more on the publishing agreement between Dynamight Studios and Gamingo. In a video he talks about the development of Fractured Online. He also talks about the development of a game between the two companies. In addition, Dynamight can assure players that whatever playstyle they pursue in their game will be useful. Strying away from traditional leveling systems such as RPGs is what drives Fractured, who makes players more productive ingenuity than incompetent production. This is a total game, which is a focus on freedom. It’s up to players whether freedom or chaos will bring peace. Fractured Online is now developing, with registrations available for alphas. SOURCE