We knew that SeithCG had a new Unreal Engine 5, and apparently this is the second chapter of his medieval adventure, based on anthropomorphic rodents, which debuted on PC in 2018, and then appeared on PlayStation and Xbox. Have you seen this mouse? reads the developer message along with the hashtags #GhostOfATale2 and #UnrealEngine5. Since his followers responded, SeithCG said something: he abandoned Unity, the engine for the original Ghost of a Tale, about eight months ago, and then relearn and redo almost everything, but said he was very pleased with this result – apart from some lacking documentation and communities. We are in the midst of the actual announcement, which might give us a hint of when the Ghost of a Tale 2 will be ready to launch.