If a film with realistic veins like The Last of Us looks too exaggerated, I think it’s too sexualized, it wouldn’t be too dark. Just think about how Alice, played by Milla Jovovich, kicked zombie dogs while wearing red clothing and boots. And even though Neil Druckmann believed in Sam Raimi, who was elected director of the show, the same could be said in the executive producers involved in the project. The producers wanted to produce something big and for over the top; a typical Hollywood blockbuster and Neil Druckmann aimed for something more sophisticated and unique. There was another large problem in that category: the weather. In a short film, making 15 hours of game-playing a two-hour movie is not an easy feat. That film became a project that was drafted for years before Screen Gems renounced to something obviously too ambitious. What Neil Druckmann wanted to do was not a film where the events were seen by a rusher, but rather a television show that would take time to read the story of The Last of Us. Shortly thereafter, Carter Swan, then the executive of the PlayStation IP team who has been responsible for expanding its IPs, informed Neil Druckmann that Craig Mazin gave the thoughtful eat lui. Druckmann was surprised at the moment and made sure to demand a Wait, is that the guy from Chernobyl? Apparently Craig Mazin himself, a huge fan of the game, had already tried to contact Neil Druckmann, and was eloquently rejected. I didn’t know who he was, said Druckmann. After arranging the meeting, both agreed that the game was too big and had never been for two hours to see a movie. The solution would’ve been to create a TV series. We’ll see the results on January 15, 2023 on Sky Atlantic, and we’ll find out whether the series will break the curse mentioned by Dr. Druckmann. Source: The New Yorker.