Play LOTRO for freeYet I think, if I admit that, it feels strange, too. We’ve been occupied all over the world since the beginning of the lion’s era. The devs deserve praise for their efforts to take out every scrap of possible content out of the books, but it’s not limited to size and the game isn’t going to get even though they are diligently able to understand the matter. And despite the success of several expansions, zone release and storylines, Tolkiens never directly learns but I understand that with the best of the best of developers. They’re inspired by the books. The story is written in style. This is a blatant sword, a situation that can cut both ways. Among the more than eight years I have been so frustrated with my idea, the more freedoms you are able to set up and play playbacks are dispensed. I always thought that LOTROs were keeping the books on the rails and wouldn’t change anything for Tolkiens Middle-earth. Sometimes having restrictions encourages creativity, if it’s just sense. Let me give you an outline of a blank paper and tell you to write whatever story you want, and I could give you some specific requirements and guidelines to a story in which there is plenty of room for it. Weirdly enough, the second tends to produce more creative efforts than a wide-open canvas. LOTRO felt more cohesive and focused with the restrictions. It couldn’t just create any old class that he wanted. Flight mounts could’ve been difficult. It could not look like a patchwork quilted world that didn’t have any sense when you zoomed out. It had its borders and those limitations gave a lot of really unique content, but I don’t think we would have gotten otherwise. But now, no boundaries are defined, at least not boundaries. As long as the content is suitable for the world, the devs can do anything they want so that I may worry a bit. I’ve been watching the general reactions of people who have been observing the Dwarves storyline that’s been happening for more than a decade now, and then we would expect that if I had to sum them up, it would be a good read and a good thing that’s OK. Terrific zones, but an overall narrative arc that hasn’t really lit up the community (results might vary, of course). I’m glad Gundabad finished this storyline, but not to see what it came from, but because of the old time we made the journey on. In fact, I don’t want to be completely gloomy and bearish on the future plans of LOTRO. SSG has really done an amazing job bringing us some of the best zones we’ve had in the past 10 years, and even if Gundabad has the same storytelling quality as Minas Morgul, players are in for a treat. The idea of my open page creative writing, to create an idea that isn’t fully suited to the devs’s efforts to make future stories interesting because I think they are well incorporated and are being influenced by the IP. They won’t suddenly get wacky and odd. Are you looking for a new era? Sure, but nothing lore-breaking. And one downside of being inside the books because we really knew what was going to happen and where we went. We don’t have that unknown factor now is as thrilling as it is. LOTRO can now sprawl and expand in different directions rather than one, and I don’t believe that the devs speak true when they say they have years and years of ideas for where to take the game. And now I’m going to sit down on that big question of where will we go next? because it’s kind of untrue and ungrateful to ask two seconds after a launch of an expansion. I hope we can figure out this in the new year, because I curious, nervous, and excited all in a four-pack Hobbity. Every two weeks the LOTRO legendarium experiences an adventure to the world of Middle-Earth with the fierce, terrifying, inspiring and, well, legendary and powerful content. Justin has played LOTRO since the start of 2007! If you have a topic for this column, please send it to him at [email protected]