As already said, Halo Infinite will play multiplayer. That also means it’ll have a battle pass with new arms and pose for unlock as the player levels to the fullest. While dancing is synonymous with all the free games and battle passes, dancing can’t be included in Halo Infinite. That’s according to Halo Infinite’s head of design Jerry Hook and Lead Progression Designer Chris Blohm, who spoke with IGN about some of the content coming from the first Battle of Halo Reach, and the process of making decisions about what happens. Those worried that Infinite would lean too hard into free-to-play tropes like dancing emotes don’t have to worry, because the developers promised they would never include them, and instead use Personal AI to enjoy more fun. When she discussed how the team decided on the content of the fight pass, Hook said, “We had a lot of fun with dance for Spartans.” If we were older, players would have dismissed master master of flossing. However, the personal or personal AI can go crazy, but it will do what it wants. On this way you can preserve the militaristic feeling without having to break what you think could be called canon. However, if of course, Joseph (Staten] makes up a whole new story about the dancing masterchief. On a similar subject, Blohm and Hook also talked about the appearance of otherworldly armour sets, such as the samurai armour seen in Infinite’s trailers. The Halo community responded very strongly with these armour sets, which are introduced in the major Halo 3 season. Blohm said “Multiplayer Spartans aren’t masters”. Sometimes, they’ve got bright colors. Sometimes, you know in Reach that they have a flaming helmet. We want to be very careful in this regard, and that’s one of the reasons we brought The Fracture with us as we brought it. The saying about a Fracture is clear. It is, however, not canon. This isn’t a Spartan who is fighting the Banished.”