The sixth episode of Power On: The Xbox Story features a short segment dedicated to Lionhead. One of the biggest mistakes we learned from the past was Lionhead, said Shannon Loftis, who was General Manager of Global Games when Lionhead was shuttered. We already published Fable 1, which was the first. We wanted some more, so we bought Lionhead. It was beautiful years. Fable Xbox Series X Screenshots 7 IMAGES IMAGES. But after Fable 2, the marriage to Kinect never really took, explained the parent. With Fable 1 and 2, it was a passion project for many people, but I think he should deviated more significantly from the ground for the responsibilities. We bought Lionhead in 2006, and shut it down in 2016. Sarah Bond, Head of Game Creator Experiences and Ecosystem, at Xbox. Several years ago we reflected on that experience. What did we learn, and how do we not repeat the same mistakes? What did Microsoft learn, anyway? You get the studio at what they are excellent at now and your job is to help them get better at what they do, not by doing what they do, said Phil Spencer, Xbox’s Head. Loading Ever since I was asked for the document, it was clear that Microsoft realized they didn’t mess up with the British studio. I wish Lionhead were still viable studios, said Loftis. While Lionhead is no longer sadly the studio’s legacy lives on with a new game, Fable, which is being developed at Playground Games. This new movie balances old and new ideas. It’s built on Forza engine, which isn’t bad considering The Forza Horizon 5 is one of the most beautiful games ever made.