Using Microsoft’s mistake, you learn how to make a mistake.

Now, after five years since the founding of a company led at the time by Peter Molyneux, Microsoft reflect on this decision, as it was one of the biggest mistakes that we learned in the past. Lionhead Studios was a member of Microsoft for many years and they authored a wide range of games like Fable The Black & White – something that caused the cancellation of Fable Legends, a new installment that focuses on online gaming. Here is how he assures it, Shannon Loftis: One of the biggest mistakes we learned from the past was Lionhead Studios. We already published the first Fable, and it was a success. No one wanted more, we bought Lionhead. They were good years. But after Fable 2, the marriage to Kinect didn’t stop getting the same outcome. Fable & Fable were a good project for many people, but I think it deviated from the pillars that made Fable and Fable 2 so popular. For its part, Sarah Bond He adds that after this decision several years later, we were reflecting on this experience, on what we learned and how we should not repeat the same mistakes. That’s why, lastly, Phil Spencer speaks about the need to acquire new development studios and how large companies should act on their new hires. You acquire a studio for what it looks good now, and you’re doing your job to help them speed up what they do – not the one who’s doing the job. Source | Xbox via Wccftech! . Article Source