New World: The Basics of the Void Gauntlet Dictionary.

If you don’t know how to do magic damage and heal simultaneously, this will be one of the best weapons in the New World. Take note that the tense principal in the New World is Intelligence. If you want to get to a better hand in the Void Gauntlet, you should know on Focus. It’s a good pair that allows you to use life and other magic weapons. Here is how the main attacks of Void Gauntlets are:

Light Attack: Deals 100% Void Damage. Heavy Attack: Deals 175 p.m., Void damage? Hold short: Adding water to your body, transform your health into Mana in time. The rate is double the amount of weapons damage.

New World: Voyage Gauntlet Skill Trees.

The two Skill Trees for the Void Gauntlet are split in Annihilation and Decay:

Annihilation

Void Blade Active Skill 1

The course of all was fifteen seconds. Then it went down. Cost: 20,50.

Summon an alpha-like blade of keel energy, letting you in your basic attacks get your core weapons in action. Tap Basic Attack to do a slash that deals 100% weapon damage or hold up to perform a thrust attack that deals 1500% weapon damage. Both attacks affect success with 5% weapon damage per second and reducing damage absorption by 5% on 8s. Fortified Blades (Update) Gain an advantage from start, thus decreasing the value of damage by 20 for five. Vicious, sexy, downgrade. +10% Critical Damage on Void Blade. Disparating the blade (Mod) is essential. Successful heavy attacks heal self for 5 percent of weapon damage per atomise from the target. Scales with Focus.

Adaptive skill 2: Oblivion 2:21.

Duration: 6 seconds Absorption: 20 seconds Cost: 30 Mana

Summon the strand of Void energy at your feet which distributes 30 weapon damage to enemies and grants Empower to self and friendlies, increasing the damage by 20. In a half mile radius. Downgrade: Reapmenting Oblivion Your attacks force a target to reach the radius, and inflict their damage with 5s per hit. Stacks up to three times. Invigorating Oblivion (Upgrade) +15 Stamina per second while in the radius.

Petrifying Screams Are Strong Skills 3 – Aged 3 – Strength of Rewardment.

Time to cool: 15 seconds. Cost: 25 Mana

Unleash a scream of Void inflicted 100% weapon damage. Inflicting a thousand roots to enemies at fivem before you. Disables enemy movement for 2s. Talk by chanting! It is lowered by two times a time to give the health of the roots. New Echos, Fortified (Update) Gain strength in each of the enemy’s attacks, increasing the damage absorption by 10s per hit. Stacks up to three times the time of a row.

Passive Skills

Forsaken, +10% damage while below 50% mana. Peace and prosperity: +10% critical Chance while health exceeds 50%. Keen Humility: +10% Critical Chance while all abilities are on the low. Quicker precision: +10% w.ll Reduction on damage by Critical Hit. Empowering Proximity: Make an instant sense of control by building up power at a radius of 5m of a enemy, by increasing damage by 10% for 5s. Stacks up to three times. Quality food waste reduction: Meat meal waste reduction reduction is 50% while a meal meal reduction reduction is 25%. You gain health equal to the 15% causing a loss. Refreshing frailty: +5% cfl kickdown Reduction on all abilities with a winning chance of hitting enemies afflicted by 3 or more debuff stacks (can be with different debuffs).

You’re going to buy Ultimate!

Duration: 5 seconds. Take the plunge: 20 seconds.

On successful skill, gain a stack of valiant essence. At six figs, consume all hog and earn 3m aura on self, which heals a friendlies for 30% weapon damage and distributes 30% weapon damage per second to enemies within. Healing is limited to Focus.

Decay

Orb Of low self-esteem 1 orb of active abilities 1 orb of egregious abilities.

Temperature: 15 seconds. Cost: 20 kg

Fire an unblockable orb that passes through enemies and absorbs 100% weapon damage, and disrupts the destruction of a weapon. A powerful orb can fight with 5% weapon damage per second and reduce the damage absorption by 5% in every 8s. Stacks up to three times. When the range is maximum, it becomes a healing orb, and returns, healing friends can only be eliminated with 20 wounds per second for fives. Healing works in a single channel. Draining the bore (Update) (Upgrade) He scored a 5% mana per enemy. Slowing of orb (Mod) (slower / normal). The orb lets enemies, already debuffed, die slow, thereby increasing their movement speed by 3 points. Were your son (she) loose? Press the ability to input again to detonate an orb of a four-m-high radius. From the above, the explosion will either damage enemies for 100% weapon damage and apply a stack of Disintegrate weapons or heal enemies for 70% weapon damage. Healing is focused on the work of Focus.

Doing that isn’t necessary, is it?

Duration: 10 seconds Free time: 25 seconds The cost is 25 mana.

Fire the projectile that tethers you to an enemy, Weaken and Empower you by 4% per second. The tether ends if the target moves beyond 15 metres. Those with the most good health may well make a lot of sense. If you hit the tethered target, the chances in the next round were five times higher. The Tethered Focus (Upgrade) was taken. 0% mana regeneration when the tether is active. Soul Eater (Upgrade) Regain 80% gun damage if the bullet kills its wounds. Scales all by Focus.

Strength and Strength.

The temperature drops by 20 seconds. Price: 25 milliard a day.

Fire a projectile that inflicts Essence Rupture for 10 seconds. This will heal anyone who hits the target for 20% of the damage done. Does not apply to damage over time. New-foundation repressive activity (Upgrade) Moreover, players receive 15 stamina while hitting the injured target. Upgrading Essence is not diluted. The enemy’s companions recure with 80 percent of your weapon damage if they finish Essence Rupture. All of these items are in Focus.

Passive Skills

Reduction of 100% oxidized air pollution. Fervent Thirst: +5% Mana per successful ranged light attack against target afflicted by a Void Gauntlet debuffs. Radiant Efficiency: Mana costs are reduced by 25% while mana costs are higher by half. Refreshing Harvest: Cooldowns are increased by ten percent in the second while receiving Harvest Essence. Oil, liquids, and oil: As the wind explodes in heavy attack healing increases to another 30%, especially if the target is lower to 50-50 percent. Longest Suffering: successful ranged heavy attacks increase the duration of debuffs you are applying with noncrowd control by 10%. Doing with full mana helps heal your wound for 80% weapon damage. Focus will only scale. He is a 20-year old.

“Caution” is the perfect choice.

It is 15 seconds since it cools.

At any success, gain a stack of Void Essence. At for or more stacks, your next successful ranged heavy attack will instantly reset all Void Gauntlet cooldowns and remove all stacks. New World is now available on Windows XP through Steam.