The roundtable features a rotating group of devs, who talk during each of its segments, among them who are directed by Scot Lane and a world experience lead by Mike Willette. The first segment gives an overview of what New World was trying to be, where Lane insists again he wants a game where PvE and PvP complement each other, along with affirmation that feedback on adding more things to do is heard loud and clear. The video then addresses the specifics of the new products. This is the addition of mutators, which make names to enemies in expeditions on the weekly schedule. Groups will can see which mutators are in effect before entering an expedition and can expect to see things like exploding enemies, different curses or pools of effects that enemies leave on the ground. The debate about balancing the games continues for the Games’ February update, and the major changes are planned for certain weapons. Others include a better fire management tree and a better CC for the ice gauntlet. There are many explanations for design decisions in the segment also. A second segment includes news on possible new weapons: the blunderbuss, which is called a more chaotic run-and-gun weapon, and the greatsword, which will feature a stance change mechanic. There is also a short mention that daggers are the next weapons to kill, but that’s a lot harder to do. Finally, the question about the use of shields with other weapon-handed merits the response that it is much more real than its a big endeavor. The blunderbuss will release soon followed by the greatsword. Finally, the video refers to endgame progression systems. It discusses the changes to the High Water Mark system, as well as the decision to scale down the gear and lower the gear score, The Gypsum system and the crafted endgame gear features, such as the addition of Timeless Shards that allow players to add stat perk to a armor or weapon item. source: YouTube. Thanks, Justin.