The Triple Take has been one of the best weapons in the game, but not the best weapon ever since it came out of the care package and took its way to Storm Point. The maps extended visions combined with the very short bullet drop, the relatively fast fire rate, and forgiving spread of bullets made the Triple Take the right choice for any game in the tropic paradise. The reduced headshot multiplier isn’t too big of a nerf, but it should be felt almost immediately and make the long-range weapon meta a little more interesting. I made a great weekend. Catch you around Storm Point. Respawn (respawn) November 6, 2021 A lot of the devs continue to tune the EVA-8 shotgun down. John Larson, the architect for respawn balance, explained the reason on Twitter. TT from 2,0 to 1,75, in line with Marksman. In the world the damage differential isn’t as wide as it should be when you consider the other parts.Scout needs some more ammo as the signature mid/long range suppressor. John Larson | Jay-Biebs (@RSPN_Jay-Biebs) November 6, 2021 Even though the FVAs rose in the summer, it was still performing well compared to two shots made up by the Mastiff and the Peacekeeper. In other parts, the G7 Scout gets several bullets out of the care package, which is important, considering the rapidity of the bullet disappears in the Scouts magazine and the volume of the bullets coming out of the care package. Since players didn’t get around so quickly, making selections for the Scout was a proponent in the early and midgame. The change doesn’t make the Scouts ammunition supply as usual as the Triple Take last seasons, but it helps out the often dangerous tool by spaming players. The headshot multiplier buff is equally enticing, and it should make the Scout feel more rewarding to use. Out of those changes, the balance team also removed the double tap, thrown off the crafting machine, and drew some holes on the map that were killing players unintentionally, and left a little niceie in the firing range for anyone who can find it. None of these are massive change but all of them have balanced and quality of life improvement possible thanks to the smooth opening of season eleven. If the shift remained in place, the more expensive changes will be done and the more complex the waiter will be brought in. Without fear of the new map and the new legend, it’s hard to take Escape as the future of a victory for Respawn.