Toyama said, given the type of gameplay we can expect, I can’t yet go into more details, but I can tell you that this will be a fun adventure, from a third person perspective. This is a very popular game but I don’t think it will offer any new mechanics that have yet been seen in other games. I think that this game will create an unique experience. Loading Toyama also shed some new light on the settings of games. The trailer is shown that the game is set in a very unspecified Asian city full of shabby high-rises and storefronts, signs from Chinese. The site, Toyama told us, is real and fictional. The familiar will probably know that Hong Kong was the city, according to the film trailer. To be fair, Hong Kong is not real. The game will explore an original setting that blends nostalgic sights of that city with pure fiction. In the trailer, ordinary-looking residents of the city suddenly become grotesque creatures – lending a level of body-record and gore. What do you think is your favorite game? Toyama posed. This is the foundation of adventure and story. The creatures are called Yakushi, a sort of monster that has its roots in classical theater. As to the horror expression we can expect, Toyama said, The game will explore life and death as well as the process of decay in daily life, so inevitably the development and design of the game will be quite shocking. That said, we aren’t only focused on the gore itself; we intend to create horror with a deep sense of immersion in the player. This horror is a game but we aim to make the game enjoyable on wide levels, with a story full of mystery and new necessity. Slitterhead Trailer Gallery7 IMAGES. There haven’t been any release date or platform for Slitterhead yet, but toyama gave us a little help. He said that the platforms are still undecided, but that Bokeh Game Studios wishes to get to the most reputable players while maintaining the essence of the game. It looks like that release isn’t going to be a point. We are in preparation for the verification of the protons core concept, and then we will increase the scope of the team and start a prototype production. Just stick to production until at least 2022. But as soon as we progress, we’ll keep track of our players. So, there you have it mark your calendars for 2023, preferably in blood, as Slitterhead lurches to completion frighteningly. For more information from Toyama, see why he thinks making Silent Hill harder than to make Resident Evil.