Keiiichiro Toyama, one of the people behind Silent Hill when it was originally created, spoke about the possibility that a remake of Silent Hill might be as possible – and how likely or unlikely it would be. It isn’t an action game with no better chances of perfectioning the action like Biohazard. To live up to the current standards of Silent Hill or to polish the graphics, fans wouldn’t be satisfied. It is not about how beautiful it was. I think you ought to consider it to be interesting to fans. Toyama makes a good point. Although the horror was filmed earlier, it was never intended to be combat-focused. In some games, killing too many enemies would mean you’d get bad. And also, so as to modernize a Silent Hill game, there are various points to choose from. It isn’t just a modern playstyle and what actual players expect from the game. There’s also the whole process involved, knowing what made the game very successful in the past, and knowing what has gone well and has not just died. Toyama one is very conscious of this game form. Like movies, it’s difficult to play games like the original one, Toyama said in a interview with the VGC. Although the platform stands naturally, so long as the game mechanics be used a lot, hence the fact that its evolution doesn’t make sense. Visually speaking, it’s obviously not made for modern equipment, so I have absolutely no objection to the modernization of the earth. This is a realistic way to create a Silent Hill remake; whether it’s possible with Konami staff is unknown. Assuming that Toyama isn’t going to be part of the project, he’s currently in his own studio, Bokeh. For now, if a fan of Silent Hill ever decides to play a new game, it’ll still have to try to scratch that itch right away. SOURCE