The new deployables are affixing themselves to the edge of finds and asteroids, each of which uses different levels of resistance, shatter damage and extraction rate that would otherwise be done with multiple mining lasers. This item gives miners access to harder rocks, so they wouldn’t be able to buy themselves. The devs note that these items are intended to help players who are not left out of the mining loop and should enjoy the fun of their own time. However, they note that these new gadgets require players to vacate their ship, leaving it for the use of a fire or explosion. Fun! The second half of the video starts a sprint report. It shows off greybox work on the Vulture salvage ship, some slightly improved facial textures, a flashy new set of medium armor and some art explorations of gang graffiti and space station exteriors of Pyro. YouTube: source. Long-time gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a plan for 2014 for 2019. Since the end of 2021, it continues to lose its control in an incomplete but playable alpha. After the years of securing around 50 million dollars from gamers, the amount of money spent is now constant, with the continued in-game sales and expansion of ships and other assets. It’s currently the highest-owd-funded game and endured a fair battle with advocate’s and huge skepticism. A single-player title, Squadron 42, was written down by a two-man team, and was repeatedly delayed by a pair of people.