(Image credit: Flow Fire Games) Hybrids have more than 7 million users on Steam, and 95 percent are positive. And yet I know nobody who heard anything before I told them about it. Synthetik is a cult hit that everyone else hates, has become known. It deserves those reviews. Synthetik is a top-down tactical shooter that needs rhythm. You enter a cargo container and look up the headshotyep, this is a top-down game with headshotsand aggro a bunch of robot guards. After, it’s shoot-sidestep-shoot-dash-reloading, every dead enemy popping with a big red X as they’re separated from existence. Moving is obstructive. The firing is too much of an excuse. You should time your shots for a moment to watch as well as to stand calm, playing deliberate and cautiously. If you go into one of those run where you’ve got the right gadgets for your time of stay, Synthetik is using this method of extorting a new genite, with the equivalent of hexane, cpl. and even the second step, from a roguelike age, to an impudence, no pain of being totally without deception, then lird or rogue, in this way, the roguelike version of the device Synthetik 2 moves from pseudo–2D towards full-on 3D, thus sometimes enemies are obscured by all the overhead ducts and walkways. However, synthetik 2 has the same feel, the same rhythm and even the same plot. This is a retelling of the first game’s cyberpunk rebellion, a android standing against the Machine Legion, of which a team of zombies and robots have already been created. It’s not really a game, as it seems, that, yet, I’m going to get an indie. Synthetik 2 is as powerful as original. It’s not a chill game. When the pound strikes again and then the slap in, it starts to turn around the rocket and enshrined, or the bombs are being bombarded with, or frightened a swarm of lightning in one side, without the bombs being killed. If you can and should a wand go, then Synthetik 2 is a heart attack machine that can’t be controlled by gravity. It’s designed to get you frantic, break your rhythm, to get your mouth blowing, and get into a rough time. Remember how everyone who played Gears of War said more games should steal their active reload mechanic? No matter how hard you take a load and slapping, if you push the button when a row can be empty. Every step makes a simple sound. And even the exchange of three guns you can carry comes with a solid metal CLICK. The idea that Synthetik’s developers started with was a game of snipers. You have to eject, reload and slam the bolt forward with every shot. Those developers, then just two guys in Germany, realized they could give that same heft and sense of tactility to other guns. Eventually they continued to build a game that they became byzantine and strange around them. And that’s why I am standing on the rooftop of Synthetik 2 with an X1000 heavy rifle I must run every time I pull the trigger, trying to trap a jet from the sky. Eventually, I realize this isn’t the job’s, and surprisingly, police escort shotgun is (that’s designed to take down both doors and enemies according to the in-game description). The shotgun is one weapon that I don’t need to eject the clip to reload. The spread is so big it is hard to miss, it hit a train with the gun firing. The enemies aren’t geniuses and seem to be tangled with Synthetik 2’s addition of physics and destructible stuff, which means red barrels are everywhere. Sometimes they shoot a wall that I am behind and kill themselves with the ricochet. They could stand to be a little cleverer than that, but if not very hard for them, the idea of them is that there is no longer a group of giant dillweeds. I chuck at them then reload them, and even more quickly if they reach large numbers. This is a game where I don’t like to have numbers everywhere, because under the hood Synthetik 2 is all about mathematics. A laser can be bad against armor, so I switch to the ‘Ninata’ PSR 2000, a semi-automatic sniper rifle, and watch the numbers turn over again. Upgrades, for which I must gamble, help the numbers increase. There are other people that help them summon the guardian ally when I run out of my shields. At another terminal, I can talk towards the police, and then take the ass to raise the local terror level. I’m getting angry at myself. This kind of risk/reward matters was a significant part of the first Synthetik, when you may fight for the power-up of your health. Synthetik 2, which aims to do that with more varieties of upgrade terminals and more possibilities for what they can affect. It is adding new attachment systems, dual-wieldable weapons, weapons that’re a part of the world, as well as all the other types of games like prankmaning, etc. While a good choice, but and then finally, as a consequence of every move it brings. A new gun with different timings, and a real ridiculous ricochet, that doesn’t need to make it happen in that sense. The new Synthetik 2 is a fancier-looking version of what was already exist; it promises to expand everything, a modding framework, and dedicated servers for online co-op with up to 4 players. It’s not just allowing you to save the run, it’s also my favorite addition, saving your time instead of having to start each time. I don’t know whether the changes will suffice to get Synthetik out of the obscurity into the popularity it deserves but hope the changes will succeed. It would be nice that other people know what I am talking about when I say those big red Xes complete me as a person. Synthetik 2 is available on Steam in Early Access.