As I explained earlier, the misunderstanding can be very old. On this misunderstanding, a lot of people are planning to use the same system in EverQuest and pay for powerleveling in an early Ultima Online service. This isn’t not new phenomenon. But it seemed in World of Warcraft that its been a major issue last year, so its become a dissident problem (and one that spilled into Final Fantasy XIV, presumably because of the massive exodus from WoW earlier this year). I personally don’t care a lot about adding to that list, though I am not really a huge fan of the idea that it is hard for me to buy the money back from the studio and buy them a bonus. That’s all about those systems. RMT isn’t actually the problem, or studios wouldn’t sell it on blatant basis; the problem is how black-market RMT encourages real-world criminals to steal a used currency. Similarly, trade experience and loot in order to keep money in place isn’t the problem; problem is the system that works with a studio, and helps in building profits and and a team of work that is not just planning to take it off, but actively participates in it. Ug. How about being mad at the increasing number of MMOs? The mascots have been listening to the massive video gamer each morning to discuss the video game’s roleplaying form. Take a cup of your favorite coffee and try to answer the questions posed in today’s Daily Grind!