In the stream, Aizu referenced how Tsuda had designed the mechanics (not physical art) of the main character in Mega Man ZX3, revealing the existence of the games: The character’s existence – what was to say, the character. Aizu: You know that Mr. Tsuda madeZX3s player character, right? He worked on the ZX3 player character and then brought what he had to the Megaman 9 player character. It was created amidst the ZX3-era development. Tsuda: Does he agree to talk about this topic? Is this a good idea? Aiz: It doesn’t exist in a ZX3. [laughing] Tsuda: Well, I’m here. Aizu: Because the right name is C. Tsuda: Yes. Im certain that the project’s codename was ZXC. A Yabe, presumably Makoto Yabe, also known as KOU, wrote a set-up for the Megaman ZX3 / ZXC. Although the team made a speech in the middle of ZX3s development by Aizu, it turns out that it went slowly, so that the game did not end up being canceled by Capcom, presumably during Mega Man 9. With reference, ZX Advent started in 2007, and Mega Man 9 was launched in 2008. Tsuda joked that if you want to complain about the cancellation of Mega Man ZX3, you should speak to Capcom, but Aizu noted that no one in the game was involved in the decision to cancel the game, including Keiji Inafune. Incidentally, Inafune worked directly with the Inti Creates on Azure Striker Gunvolt 3, so there isn’t any bad blood. When I asked for the word “ZXC”, the word “Inti creates” translates to the word “ZXC”, and it probably meant a lot of things to say about what subtitle was to be put on the title. How is ZXA sometimes called if I am a ZXI? Nobody is guessing what C might have stood for. (Crots, too)? Unfortunately, that Mega Man ZX3 never saw the light of day, as long as a game ZX Advent was successful, but the failure in sales of the first two games is probably the reason for the cancellation. At least you can play these two original games and all the Zero series in the Mega Man Zero/ZX Legacy Collection, which is excellent and currently on sale on Switch eShop. [Source/Via]