In an interview with Eurogamer, Gallant was asked what he thought some players don’t understand the accessibility design of video games. He said that: “Tyranny is a good thing,” and said, “In a way that a lot of players don’t understand what accessibility design is like. Accessibility is orthodox to difficult. Providing a saline ability option might remove barriers for some players but others want to play on grounded or with permadeath enabled. (You’re gonna take the stairs towards Sightless comb! Change and accessibility can be combined with the correct design choices. Gallant added that every game has unique challenges in regards to accessibility design, which require evaluation and playtesting. To the contrary, he believes that accessibility is a true frontier of game design and wants to see accessibility features becoming a norm in the videogame industry over the next decade. Developers like Naughty Dog and Insomniac Games consult disabled players and experts to guide the design process. The renowned director of experience for Insomniac Games told Eurogamer that the studio deems it important to create inclusive environments with relatable characters. In Spider-Man: Miles Morales, for example, the team introduced a deaf street artist Hailey Cooper, portrayed by Natasha Ofili, who is a deaf and a deaf, as well. We hope we’ll make a world that resemble a diverse set of characters and ideas, and we hope this will continue to resonate with our fans, says Allgeier. (Source: Eurogamer).


title: “The Nobel Man Says That Competition And Accessibility Can Coexist In Games Factors Are Both Independent But They Re Both Independent” ShowToc: true date: “2022-12-26” author: “Jacqueline Robinson”


In an interview with Eurogamer, Gallant was asked what he thought some players don’t understand the accessibility design of video games. He said that: “Tyranny is a good thing,” and said, “In a way that a lot of players don’t understand what accessibility design is like. Accessibility is orthodox to difficult. Providing a saline ability option might remove barriers for some players but others want to play on grounded or with permadeath enabled. (You’re gonna take the stairs towards Sightless comb! Change and accessibility can be combined with the correct design choices. Gallant added that every game has unique challenges in regards to accessibility design, which require evaluation and playtesting. To the contrary, he believes that accessibility is a true frontier of game design and wants to see accessibility features becoming a norm in the videogame industry over the next decade. Developers like Naughty Dog and Insomniac Games consult disabled players and experts to guide the design process. The renowned director of experience for Insomniac Games told Eurogamer that the studio deems it important to create inclusive environments with relatable characters. In Spider-Man: Miles Morales, for example, the team introduced a deaf street artist Hailey Cooper, portrayed by Natasha Ofili, who is a deaf and a deaf, as well. We hope we’ll make a world that resemble a diverse set of characters and ideas, and we hope this will continue to resonate with our fans, says Allgeier. (Source: Eurogamer).