Rainbow Six Siege is a tactical first-person shooter created and developed by Ubisoft. The game was released in 2015, on PC, Xbox One and PlayStation 4 and was announced for the Xbox 5 in 2020. The game launched cross-play between all platforms in 2021, allowing players to fight against each other, regardless of which platform the game is tied to. The game features intense battles between assault and defenders in space, took place at multiple levels. Our High Calibre season follows the 4th season of Year 6: Team Color, Enhanced Bulletproof Camera Rework, balance change, etc.

The new defending soldier Thorn is in motion.

Thorns’ inner defenses are strong. But they are far more deadly than those that she does in her outer world, thankfully. The update is for a new agent, Brianna Thorn Skehan, a defense specialist. This badge symbolizes the Holy Trinity in Christianity. I’m fairly familiar with that.

Device: The Razorbloom Shell.

Once triggered, Thorns Razorbloom Shell gives you an adequate time to take off all your life’s responsibilities. Dr. Elena Mira Alvarez, director of Research and Development, is the only one that is interested in research and technology. The Razorbloom shell sticks to a surface after being thrown by Thorn. Shortly after the detection of a nearby opponent, it automatically propels a set of sharp blades into every direction, making uncontrollable damage.

(New) weapons: UZK50Gl, M870 (Save as Bandit and Jager). Extra weapons: 1911 Tacops (Maverick), C75-Auto (Kali and Vigil) and 1931-1830-18. More gadgets: Podbelar, Stationary Shield.

Drone Counter

The Defenders now have access to a drone counter in the HUD to help them keep track of how many regular drones they’ve destroyed. This feature can be turned off in the HUD section of the Options menu. The value of the drones counter doesn’t change in the following cases:

defenders destroyed a special drone, a device such as Tbilis and Flores – and said the bomb exploded into the arm. The drone was destroyed by the attackers in the Assault round. the drone got stuck.

Bulletproof Cameras

Bulletproof camera can be rotated now. The team added the ability to release an EMP charge that disables navigational devices (drones, mines, Airjab, etc.). If the second player gets to the camera, he can make a decision. Cameras aren’t owned by specific players, a unique operational device.

It’ll never be possible to use this force when the glass of the bulletproof chamber is broken.

Balance Changes

Changes in Mäestro and Valkyrie: now their cameras lose signal after 10 seconds of being outside the building. The camera can be picked up and set up to make it work again. While it is still in flight, you can get to the camera. But without the camera’s support, it doesn’t start to transmit the image. This change applies to the Argus cameras.

Valkyrie

The cameras of the operative and other defenders will now lose signal shortly after being placed outside the building. A signal will be interrupted after 10 seconds. Adding this to the range of the cameras, namely the Valkyrie operative, will limit the effectiveness of the cameras outside the buildings at the beginning of each round. Her cameras are still useful inside buildings, but thanks to the new restriction, stormtroopers won’t need to push more than necessary. Another major change would protect Valkyrie and other defenders. They’re both effective inside the building they need to protect.

Maestro

Maestros allies can rotate the Evil Eye camera until he controls it himself. If Dokkaebi hacks Evil Eye, attackers will be able to rotate the camera, too. In the past only Maestro was able to turn the Evil Eye camera, but now this is also applicable to his allies until Maestro began to control it. In the end, the effects of evil eye will be more consistent with the camera of other operatives, like in Echo, Zero, Valkyrie. If Maestro is eliminated, he will still be able to rotate the Evil Eye cameras, but could not shoot them without them.

Echo & Mozzie;.

Yokai and bots time outside the building increased to 10 seconds (previously 3). There were previously only three or three bots outside the main building, so that time was increased by four thousand times that period so you could collect more intelligence. Defenders are now likely to be somewhat more active at the beginning of the round, and Echo and Mozzie will become more effective. In addition, the devices with which defenders can monitor outside the building will be more coherent.

Finka

If severely injured, you can now use Adrenaline Rush. Adrenaline Rush doesn’t take a weapon out of the way. Adrenaline Rush recovery time is now 20 second (perviously 10 second).

Support fighters aren’t useful if they are knocked out early and now Finka operatives are more likely to return to action. Adrenaline Rush worked only on his other allies, but now she can use that on herself when badly wounded. Due to this, Finka will stay in the game longer and have more allies back in the game than ever.

Weapons: Weapons & astrologers:

ANGLED GRIP

The increased speed to ADS provided by The Angled Grip is now 20 % lower than it was before.

Mapwork: Outback: Removal: Outback.

Outback received numerous updates to improve player comfort and balance. The main building and its exterior have been altered to allow the attackers to create and execute more effective strategies. The building has also been expanded with new soft walls, while certain areas have been re-designed and re-renovated to maintain the cleanliness and security of the space.

Interior and exterior redesigned to allow operatives to create and execute more effective strategies. New exterior soft walls were added into the building and several rooms were redesigned and cleaned so that people would look for the waste and find more energy. Two new locations have been added to the map: 1F shop, 1F compressor, 1F Gear Store, and 1F Beer Fridge into the 1F Mechanics and 1F Bike Repair. 2F Office Supplies has gotten bigger and now has a soft wall. 2F Terrace is now an interior area that connects the half-floor to Shark and 2F piano. The staircase to Piano 2,0 were broken. Plants were moved: plants were moved.

The bombs previously contained in the two bedroom and two laundry have now been shown in two room and the two room piano.

Interface Revamp

The resulting visual effects for the HUD have been updated adapted to fit in the artistic style of the game. A new compass image now shows pings and marker locations, while also feedback for floor differences. Each equipment is grouped to suit the sexistness of the display rules. Text action reminders (for example press for [SPACE] to climb) have been replaced by a logo to save room. The game now is the game of Your team and your opponents with an emphasis on blue and orange, which will use Your opponent and the opponent to create the game. The default colors of your team are blue and red. Players can choose from blue, red, or orange color.