We are in the early stages of development, but what we want to do is make sure that the spirit of the early games remains intact in all the ways that gave its early identity to Splinter Cell,” West told the Gaming Bible. “Also, we’re building them from the ground up, we’ll update it visually and some of our design elements to accommodate players and expectations, and we’ll keep it simple as the original games and not make it open-world.” Of course, Ubisoft would stick to the classic Splinter Cell formula. The last game of the show’s series was 2013’s Splinter Cell: Blacklist. Sam Fisher has played many other Ubisoft games over the last few years, but cameos didn’t feature the gameplay fans could expect from the series. In spite of the long-term success of the project, the technical producer Peter Handrinos told Gaming Bible that it’s important for the team to preserve those beloved elements. “A lot of time has passed since the original Splinter Cell, and even after the last sequel, it has become an extended time of a lifetime,” Handrinos told Gaming Bible. “We want to bring something new to our players, yet still bring them into the realization that they had two decades ago, played this masterpiece first.” While the new Splinter Cell announcement announced yesterday wouldn’t be an open-world game, insider Tom Henderson remains on the syllable with the initial rumor, hinting on Twitter that a second Splinter Cell game will likely be happening. Fans will have to wait for the future. Are you a bit excited to see Splinter Cell return?