In a brief interview that came with the announcement, producer Matt West said the original remake will keep to its original design. There are no open-world elements and progress is strictly linear; there are no towers that you can climb, like in the past. The game will have new visuals, naturally, and some modern conveniences, depending on player comfort and expectations. West said it would become a pure stealth experience. The phrase Stealth Action Redefined from the original game has actually been a really valuable North Star for us, explained Matt. We were able to, for example, use new technologies, as far as we could prototype and innovate and test some stuff out. It’s a longstanding belief that redefining what the secretive action of modern society is going to feel like.

Ghosts have a shadow of shadows.

The Splinter Cell remake will be powered by the Ubisoft Snowdrop engine. For those wondering, it’s the engine used for titles like The Division, XDefiant, and the upcoming movie of James Cameron’s Avatar. Oh, and Mario + Rabbids, obviously, the standout. Snowdrop is a highly advanced AA engine, says Peter Handrinos, technical engineer. It gives content creators and programmers the freedom to find success quickly, to find solutions to problems that work, and finally find it useful. I think that is one of the biggest advantages in this genre. With that, we can quickly find the modern equivalent of that core Splinter game. The film Splinter Cell will be on Netflix, too. The Toronto team said that it doesn’t plan to add anything too crazy or unexpected. West said that the team mantra is that it is respecting goggles, they are basically the symbol of the game. And they ought to keep their pace as a whole, like the game itself. We’re making a game that’ll be modern, but built on the foundation of a rich history. The west agreed. The game made its way the wrong way, to be innovative and demanding, with a lot of experience and experience that was in the marketplace at that time. Respecting the goggles helps us to remember our need to do it justice. To end the interview, the creative director, Chris Auty, offered a new tease to fans: “With this remake, we’re building a solid foundation for Splinter Cell.” I want to see him.