According to a new report by Axios, Ubisoft has experienced a large number of departures in the past 18 months. It also includes low- and mid-level employees, and big names. Five of the 25 top-quality people who worked on Far Cry have disappeared, and all the top 50 names from Assassin’s Creed are Valhalla. Two employees said these departures are slowing or stalling projects. The departures are particularly notable at Ubisoft’s Canadian studios in Montreal and Toronto, whereas LinkedIn shows that both of the two studios are down at least 60 people in six months. As it is said in Axios, a preponderance of competing offers at new studios a major reason for high attrition, but Ubisoft’s offering of across-the-board pay increases slowed the tide. The current and former employees complained about the lack of work, the frustration at creative direction and the unease about Ubisoft’s recent #MeToo reckoning which resulted in many public departures, since allegations of toxic behavior was the reason for the Ubisoft development. Loading One former employee who went out of this year said after trying to focus on company culture reform: “They constantly emphasized “work on” and “looking forward” to the complains, complaints and cries of their employees…” The company’s reputation is too bad. It’s legitimately embarrassing. The report asserted that Ubisoft’s attrition rate (that LinkedIn says 12%) was a few percentage points below the normal but still within the industry norms. Activision-Blizzard’s rate per LinkedIn is 16 %. EA is nine yen, Take-Two is 8.5 yen, and Epic Games is 7.5 yen. The average annual revenue for gaming as of January 2020 was 15,5%. Moreover, Ubisoft has hired two-six workers since April, while Axios notes, in past four years, it has hired more than five-six people. Last week, Ubisoft announced it had greenlit a Splinter Cell remake at Ubisoft in Toronto. That announcement was made as soon as it could attract more talent but directly tied to the recruitment push.