Ubisoft’s debut in NFTs gave us an upside. The Quartz platform has been live with 2,000 versions of the Wolves skin, including the M4A1 Tactical weapon in Ghost Recon: Breakpoint. It is only four times the number. Since then, Ubisoft has also added 750 versions of the Wolf Enhanced Pants and 250 versions of the Wolf Enhanced Helmet A, the latter being the NFT rewarded to players who had clocked up over 600 hours in the game. The difference between them is the number. In six days of trading, only six weapons skins have sold and none of the clothes have sold. The lowest price for weapon skin is three9.99 Tezos (159,96 dollars) and they go up to a staggering 100,000 Tezos (400,000 dollars). Despite that, they are not selling for more than that. A total of 15 euros a month surpassed six tens of dollars. The highest offer anyone has placed for the remaining NFTs is just five tezos. The lukewarm response isn’t deterring Ubisoft. Yves Guillemot told concerned staff that the company has many more plans for implementing blockchain technology into their games, but didn’t elaborate on that. Apparently, Ubisoft anticipated the backlash to the announcement of Ubisoft Quartz. Guillemot compared it to the initial outcry when players were told about DLC, microtransactions and loot boxes. Ubisoft is hoping that the backlash goes down very fast. Though a similar attack was so grave that S.T.A.L.K.E.R.2 developer GSC Game World promised to scrap all plans to add NFTS to their upcoming title, the time is not known whether the Ubisofts plans will come to fruition. [Source: Objkt, Kotaku]