(Image credits: Square Enix) I have some solid standards for videogame magic. With Forspoken, the upcoming RPG/witch parkour simulator developed by Square Enix, I was hoping to get to the height of the game. After a virtual preview event presented half an hour, things went on. Where other games treat magic with reservations, Forspoken seems unafraid to lean in. The streamed event kicked off with the lead writer who shared their excitement for the protagonist Frey Holland, and the story of identity, family and self-determination that they hope to explore. Frey began a hard work of 20 years with an external perspective of athia, then stricken through a portal interdimensional portal to the magical world of Athia sprang into that 20-year-old failure, and as a New York City orphan, the writers explained he carries a fragility behind his exterior and endures circumstance for a short time. He also has a cat named Homer, which is its own magic. With the depressing rarity of black men game protagonists, the enthusiasm was very good to see. We were able to demonstrate a strong feeling of enthusiasm, but since the game we were shown didn’t have even the dialogue outside some brief exchanges with Frey’s sentient bracelet, named Cuff. If you don’t count on her to say ‘Fuck!’ during fights. They did that because they did that. The first image was a display of Forspoken’s open-world traversal. Frey came to the birthplace of a great-known tajay named the Break, the last surviving sacrifice of mankind. (Chipal is likely the nearest city in the town of Forspoken. As far as she has known, Frey was chasing magic in an endless array of Dashes, gravity manipulation, double jumps, and a conjured zipline, resulting in swimping gleaning magic. It doesn’t matter how much it is when we feel it, but it’s still fluid and satisfying, as long as you hope the thing you’ll do most of your time. When Frey opened the ground, undeads took over the land and quickly took over the possibilities of combat; and it was instantly clear that Forspoken, a new version of the magic story, had more power than any other resumption. The vision of fantasy spellcasters we most often see in games is pretty stationary. If wizards danced across the battlefield between lightning bolts, those rogues would feel uninterested. Frey is not rooted, though she is endlessly throwing identical fireballs and soaking up the same canned spell animations when she fills her cast bars. Her magic isn’t a button you push when it is off cooldown to add flavor to boring combat. The same fluid magic parkour makes combat quick and reactive, transforming from powerful spells that blew off quickly over the shoulder into jukes and rolls. It looks really stylish. While concentrating on that approach, Frey peppered enclosing Break zombies with a fast-firing Dart spell, yaning their lunges between casts. When the crowd became too large, Frey stepped down and wowed over them, taking in a short mid-air hover just long enough to spread the fan’s bolts and score some opportune headshots. After she rolled onto a dash to get some distance, she turned and unleashed a sober barrage, which cleared the survivors. There’s no any mechanical information about combat, but there are many spells to choose from. Lots. In the video, time slowed while the player swapped their spells mid-combat. Without specifics, I’d estimate that about two dozen spells are included. To learn the magic world, you can play the same game with your hands, the words “The Gathering”. Red magic is the most aggressive: there are lots of fire and explosions, notably an enchanted spin kick, which launched a target, who detonated on landing. Blue’s Ice and Water magic seems to be a little more technical. There are lots of slowing effects and combo opportunities. I’m not sure where green magic is a spread of lightning spells to the spectrum, but I know they’re pretty. Purple has stone spells. I’m sure that they are both lovely. While combat aside, the demo skimmed a lot of systems without lingering too much research. Each child has an idea of how to create spells. Other than the nails, it’s important: Frey can amplify her spells with various effects when painting a special pattern on her fingernails. The notes I received here simply say: “that’s bad! ” I abide by it. Forspoken is scheduled to release April 24, 2022.