For those who don’t know, the Nemesis System aims to provide a unique mechanic, that relies on an army-like hierarchy of NPCs, which remembers player actions. This system serves the plots of the Shadow games, but was best known for expanding the thrill of the Games open world encounters by introducing the possibility that even the lowliest grunt could eventually become a boss who remembers his previous battle against you. Unfortunately, Warner Bros. made the controversial decision to patent the Nemesis System and prevent other developers from using that amazing idea. Fortunately, Monolith found the perfect character that could be given to the Nemesis System. To be clear, we know not sure what the Nemesis system really is in Wonder Woman. Although we assume that most of the basic Nemesis Systems ideas in the Mordor games will be retained, it’s not clear how Monolith will end up actually suffering from the fact that Mordors protagonist was very dead (which explained why he could keep being revived after being defeated) while Wonder Woman generally is very alive. Maybe theyll find a way to kill her and explore universes afterlife, but instead, they’ll change the system slightly so they can’t complain that Wonder Woman is constantly dying. This is one of the qualities of the idea of creating a game for a woman at the same time as the Nemesis system. We previously discussed how Supermans absurd abilities make it very difficult to build a game around him and the Wonder Woman faces an unexpected dilemma. How do you make a compelling action game for a hero who may be defeated in a fair battle alone by a few galactic-level adversaries? This is where the Nemesis network could play. If Monolith can find a way to make us believe that Wonder Woman can be defeated just a moment, even if that defeat takes form of something more drastic than death, then they may sell the idea that there are smaller forces in the Wonder Woman universe that can be turned into genuine threats. If the major one of the Superman/Wonder Woman design dilemma has a slack of money and ideas to make it even more successful, what better way to solve that dilemma rather than with a system designed to support lesser foes? And to be aware of the facts, the Nemesis system has historically emphasized the notion that recruitment could help Monolith survive with a dream, and it would help it to the Golden Woman character. But Wonder Woman isn’t known as one of DC’s biggest killers (inside of some adaptations and stories). However, she’s very skilled in using her abilities to bend their wills and then change their motivations. She can even use the Lasso of Truth to interrogate lesser evildoers on a regular basis. The basic notion of a video game version of Wonder Woman was decidedly to recruit a army of foes who are then capable of instructing and executing the task of becoming the more direct woman to the top of the villain hierarchy is absolutely fascinating. The idea of killing an angry person only to meet Ares to help you is really powerful, but it isn’t really surprising in the fact that as it sounds, every person is disappointed. The reason for such a shame that the Nemesis System is limited to WB is that it is the type of system that could allow developers to rethink some of the most basic concepts of gaming. While it’s sad to think Monolith could be the only studio that really get to explore that system potential, the idea that they could use it to create a huge Wonder Woman game that has evaded us for quite a while is certainly exciting.